Grenade Launcher available at Heavy skill 3, and grenade types are carefully rebalanced.Stasis Field Generator available at Heavy skill 1 and drains fewer prisms per shot.Standard weapons feature smaller magazines, longer reload times, and less potent special ammo, benefitting much more from modification.Research: Higher skill requirements for most organs, and skill increases chance of finding researchable items as loot.Maintenance: Tools are less effective at restoring condition for weapons with higher skill requirements.Repair: many new repairable items (batteries, prisms, security crates, even a QBR and a Power Station).Modify: brand new modification system allows the player to customize their weapons on the fly and even upgrade their armor.Hack: reworked minigame deducts nanites per node click for greater strategic depth, and skill requirements are less front-loaded to reward investment.Below are some of the key features (see the full changelist for details): SS2-RSD aims to rebalance the game's RPG systems and provide more meaningful differentiation in character development. System Shock 2 - Rebalanced Skills and Disciplines v2.03
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